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Close Combat: First to Fight
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Close Combat: First to Fight

Our Price: $54.99
SKU:

7G710425294150

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Description:

In Close Combat: First To Fight, you'll command a four-man fire team in an urban combat arena. Enter the hottest combat zones of the Middle East with a Rifleman, SAW Gunner, and Assistant Gunner in the most realistic military combat around. Based on actual training modules used by the United States Marine Corps.

Features:

Provide covering fire, provide assistance when a teammate is pinned, and find the right strategy for the urban combat you'll face


Call in the Marine Air Ground Task Force (MAGTF) -- get air support for Cobra helicopters and ground support for M1 Abrams tanks


Make sure you follow all rules of engagement -- the biggest challenge any Marine can face


For added challenge, you'll have to manage the psychology of your teammates - make sure confidence stays high and avoid giving orders that are questionable


Two very different modes of play - More casual, traditional shooter action in Normal Mode or try Simulation Mode - where enemies are more precise, and teammates will take on more damage


Product Details:
Product Length: 7.5 inches
Product Width: 5.5 inches
Product Height: 0.75 inches
Product Weight: 0.3 pounds
Package Length: 7.4 inches
Package Width: 5.3 inches
Package Height: 0.6 inches
Package Weight: 0.3 pounds
Release Date: April 05, 2005
Average Customer Rating: based on 23 reviews
Game Information:
Platform: Xbox
Media: Video Game
Item Quantity: 1
Customer Reviews:
Average Customer Review: 3.5 ( 23 customer reviews )
Write an online review and share your thoughts with other customers.


Most Helpful Customer Reviews

10 of 10 found the following review helpful:

5Excellent contemporary war FPS!Jul 31, 2005
By W. Eyring "filmbuff"
As I write this review, I have not yet finished the game, but after smashing my controller in frustration, I knew it was time to write a review. Whenever I get so enmeshed in a game that I lose my temper and have to replay levels, I know I'm playing a worthwhile game. Close Combat is a challenging and well-done game. The enemies are smart and numerous. It takes real fore-thought to utilize your team effectively. Some of the environments really test your gaming skills (e.g. how do you turn a corner & take out a machine gun nest at the end of a narrow hallway?). Graphics are great and so are the controls. Definitely worth renting and/or buying for fans of FPS and war-oriented games.

10 of 10 found the following review helpful:

5Best first person shooter game on the marketJun 28, 2005
By Cody Rennison
This game is by far the best military game on the market and second is Battlefield. The enemy hides and peaks out and shoots unlike other military games when the enemy just runs at you, the AI is awesome. Controls are easy but it is hard to call for airstrikes and snipers because you have to have the crosshairs on the tank or person. And it is hard to call for suppressive fire and cover because the same reason with airstrikes and snipers. But it would be hard to call for that any other way. I agree with the man that previouly served in the military about this game and want to thank him for fighting for our Freedom. Awesome game, highly recommend buying this game.

8 of 8 found the following review helpful:

5Semper Fi--Devil DogsMay 11, 2005
By J. Hope "leatherneck"
Having spent a few years in the Corps and been involved in conflicts such as this ( served during the first Gulf War ), I advise anyone who like FPSG to get this one. I was hooked for sometimes up to 4 hours playing it.It brought back good and bad memories about what I had been through. Any of the previous geekoids who hated this game have spent too much time thinking other games resemble real-life. I say get out and experience life before passing judgement. This game was awesome in it's intensity, graphics and gameplay. Well worth the money. I am hoping for a sequel because I will be the first one in line.

8 of 9 found the following review helpful:

4Great game,May 17, 2005
By Kuroda Taiki "Taiki"
I remember, hearing about this, so I rented it. I had heard comparisons to Full Spectrum Warrior, which was a lesson in positioning, while this was an FPS that .
If, it's made with the help of Marines, it has to be good. I only wish they put more work into the the graphics of the game in the early part, it looks, too motion-captured, and the voice of the Lance Corporal you play as gets annoying "GONZALEZ!, GONZALEZ!". BUT the moment you enter that urban environment, you get that feeling you could be hit from anywhere from rooves to back-alley corner and, you can. Other than the difficulty born from realistic tradition (Ghost Recon, Rainbow Six), clearing rooms is a blast! I played Star Wars Republic Commando, but those guys had personal shields like in HALO, and could be revived at any moment. But when your guys are stacking up to breach a room in Close Combat, you get that feeling like, I hope my guys make it and wipe every guy in the every enemy in the room off the face of this simulated Earth. Usually no-one is left alive in the room. And finally, it's a small detail, I'm happy I can jump into prone! Another memorable moment I remember making a guy drop his weapon, hands on his head, then, the sneaky creep pulls out a pistol. Realism baby, authentic realism.
You can tell MARINES were involved in this, even past it's faults. I have yet to beat this, as work, and other games I have yet to beat.

13 of 16 found the following review helpful:

4A Fun Game,But Do Not Compare to F.S.W.Apr 20, 2005
By W. Newberry "agent_47"
When I read the mixed reviews for this game I was a bit reluctant to try this game out ,so I rented it. First off I dont think this game is simular to Full Spectrum Warrior ,First To Fight is more of an arcade style First Person Command shooter.But I gotta say I loved this game.With the richly detailed graphics & the tough fighters that seem to hide in every corner.You are a squad leader with a 3 man team ,4 including you. The squad A.I. isnt to great they often would not be able to see a guy standing right in front of them ,But at other times they would be able to kill a sniper about 300 yards away.The good thing about this game is you can order each man individually to any position you want ,but the downside to your squad A.I. is alot of times they will turn and face directly into a wall or they will be completly oblivious to the enemy firing at them. But at other times they will be very good shots. You can also direct then to fire at a certain area ,by issuing a 'COVER' command and they will cover that exact spot,but unfortunatly they wont see an enemy thats even 5ft from that spot.Meaning that its not a wide cover area .I found it was better just to issue a general 'GO TOO'command then they would have a wider cover area.But it is good when you want them to cover a Doorway which is effective given that its a small opening.I think the developers shouldve spent a little more time on polishing up on the squad A.I. There's 4 difficulty settings Recruit,Marine,Gunny,Realistic. I beat the game on Marine 2 days, then On Gunny 3 days, Then I was about half way through Realistic mode before my return date was due on the rental. I didnt notice a big difference from the difficulty settings ,Its not a too hard of a game,but it does get very intense towards the middle of the game alot of fighters firing from all sides top & bottom.Realistic felt like a decent challenge,but not even close to HALO'S hardest setting Legendary mode.Sometimes by the time you get your squad lined up perfectly the firefight is almost over.Its not like Full Spectrum where they will line up on a corner easily .In First To Fight your given a gun also and you can at times take out 80% of the enemies or all if you choose. But towards the later stages it severely intense with tons of fighters coming at you from all sides and you need your squads help. You go into Beruit to defend from Syrian fighters. You have you take down,HVT,High Valued Targets ,ACE CARDS , sound familular,either alive or dead.There are different routes towards the later stages its not all Linear .There's usually two routes and there's alot of flanking opportunities. The fighters will also flank you on the harder difficulties. Its plays more like a arcade shooter not a semi-realistic training type game likeF.S.W. But it is very realistic with well designed streets and buildings .Its more of a free form shooter, you can be point man or 2nd,3rd,or 4th man which ever you choose.You have the ability to call in morter strikes on machine gun nests & truck bed mounted machine gunners. You can call airstrikes on tanks.You can also use the macine gun nests or truck bed mounted Machine gun or the tanks machine gun mount if you neutrulize them by not destroying them. Also you can call in sniper support to cover certain areas & they can be effective.You can pick up enemies dropped AK47'S ,The RPK ,and the Russian SVT sniper,& Russian RPG. I liked the RPK cause it has a huge clip of 75,but it doesnt show up until later in the game. The detail in this games graphics is realy good ,especialy when you get further in the game.But I do have an 'S' cable so keep that in mind.The gameplay could be a little smoother its a little herky jerky .They couldve made the sprint button better by letting you hold the left trigger.But instead you have to double tap forward on the left stick ,not click but double tap.Because it does feel a little un-naturaly slow when your walking , crouched, or prone postion.Although its always best to go slow instead of rushing in.Also when you kill an enemy ,instead of instantly dissapearing or lying there dead ,sometimes they would jiggle ,it sounds like footsteps ,it took me awhile to figure it out where the heck is that footseps sound is coming from, but its the games ragdoll physics engine that couldve been polished up alittle more in the games production.Adversly when new enemies spawn in you here footsteps too.The sound is pretty good and ambient,except for the footstep thing and the last level ,ace of spades boss ,there's an incesent buzz like sound .You can issue a frag & clear room or a clear no frag.There's no flash clears in this game, its 99% Assault. With a little more polish this couldve been a stellar game. Its not as smooth game controls as Ghost Recon ,but I think First To Fight is tougher & has better graphics.Its fun and I loved it ,even though my squad is a little dumb.The rich graphics and the tough enemies made it exciting ,but I dont know if this game would be good for the casual gamer, it might be to hard on the later stages. But it does start out almost too easy probably because there's no training levels ,they throw you right in ,but once I got familar with controls it was easy as pie. Most of the commands are simple one button anyway.Its more of an arcade style,with exception to the realistic difficulty, shooter based very loosly on MARINE type street to street, house to house fighting.Which I found from playing this game is very tough and deadly job.Just in the real world we dont have a restart button.Thanks to all who serve in the armed services.

See all 23 customer reviews on Amazon.com
 
 
 
 
 
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